using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.SceneManagement;
public class RoomAssignTests
{
[OneTimeSetUp]
public void OneTimeSetup()
{
SceneManager.LoadScene("Scenes/Demo/Demo_Start", LoadSceneMode.Single); // Selects scene for test
}
// A Test behaves as an ordinary method
[UnityTest]
public IEnumerator AssignedBossRoomTest()
{
GameObject MapGen = GameObject.FindWithTag("Map");
MapGeneration Script = MapGen.GetComponent();
int rows = Script.grid.GetLength(0); // Get the number of rows
int cols = Script.grid.GetLength(1); // Get the number of columns
for(int i = 0; i < rows; i++){
for(int j = 0; j < cols; j++){
if(Script.grid[i, j].visual == 'B'){
Assert.IsTrue(Script.grid[i,j].visual == 'B');
}
}
}
return null;
}
[UnityTest]
public IEnumerator AssignedItemRoomTest()
{
GameObject MapGen = GameObject.FindWithTag("Map");
MapGeneration Script = MapGen.GetComponent();
int rows = Script.grid.GetLength(0); // Get the number of rows
int cols = Script.grid.GetLength(1); // Get the number of columns
for(int i = 0; i < rows; i++){
for(int j = 0; j < cols; j++){
if(Script.grid[i, j].visual == 'I'){
Assert.IsTrue(Script.grid[i,j].visual == 'I');
}
}
}
return null;
}
[UnityTest]
public IEnumerator AssignedStartRoomTest()
{
GameObject MapGen = GameObject.FindWithTag("Map");
MapGeneration Script = MapGen.GetComponent();
int rows = Script.grid.GetLength(0); // Get the number of rows
int cols = Script.grid.GetLength(1); // Get the number of columns
for(int i = 0; i < rows; i++){
for(int j = 0; j < cols; j++){
if(Script.grid[i, j].visual == 'S'){
Assert.IsTrue(Script.grid[i,j].visual == 'S');
}
}
}
return null;
}
}