using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.SceneManagement;
public class MapTests
{
[OneTimeSetUp]
public void OneTimeSetup()
{
SceneManager.LoadScene("Scenes/Demo/Demo_Start", LoadSceneMode.Single); // Selects scene for test
}
[UnityTest]
public IEnumerator heightCheckTest()
{
GameObject MapGen = GameObject.FindWithTag("Map");
MapGeneration Script = MapGen.GetComponent();
Assert.IsTrue(Script.retH() > 0);
return null;
}
[UnityTest]
public IEnumerator widthCheckTest()
{
GameObject MapGen = GameObject.FindWithTag("Map");
MapGeneration Script = MapGen.GetComponent();
Assert.IsTrue(Script.retW() > 0);
return null;
}
[UnityTest]
public IEnumerator startXCheckTest()
{
GameObject MapGen = GameObject.FindWithTag("Map");
MapGeneration Script = MapGen.GetComponent();
Assert.IsTrue(Script.retSX() > 0 && Script.retSX() < Script.retW());
return null;
}
[UnityTest]
public IEnumerator startYCheckTest()
{
GameObject MapGen = GameObject.FindWithTag("Map");
MapGeneration Script = MapGen.GetComponent();
Assert.IsTrue(Script.retSY() > 0 && Script.retSY() < Script.retH());
return null;
}
[UnityTest]
public IEnumerator desiredRoomCountCheckTest()
{
GameObject MapGen = GameObject.FindWithTag("Map");
MapGeneration Script = MapGen.GetComponent();
Assert.IsTrue(Script.retDesiredRooms() > 0 && Script.retDesiredRooms() <= (Script.retH()) * (Script.retW()) - 1);
return null;
}
}